Sir Grayden Valaran (origin)

Knight in the service of Her Majesty, Queen Selessai Tisid

Description:
Class: Expert 1/Fighter 1/Knight 2/Paladin 2 Race: Human Alignment: Lawful Neutral/Good Deity: The One God
Size: Medium Age: 27 Gender: Male Height: 6’ 1"
Weight: 220 lbs Eyes: Grey Hair: Blonde Skin: Pale – Tanned

Ability Name STR DEX CON INT WIS CHA
Ability Score 16 10 12 14 10 13
Ability Modifier +3 +0 +1 +2 +0 +1

Maximum HP: 46

Fortitude : 10 = 5 (base) + +1 (CON) + 3 (Great Fort.) + 1 (Divine Grace)
Reflex : 1 = 1 (Divine Grace)
Will : 5 = 4 (base) + 1 (Divine Grace)

Armor Class : 22 = 10 (base) + 9 (Masterwork Full Plate Armor) + 2 (Large Steel Shield) + 1 (Large Shield Specialization)


Feat Level Aquired Notes
Toughness 1 default
Great Fortitude 1 Human bonus feat
Quick Draw 2 1st level Fighter
Knight’s Challenge 3 1st level Knight, 2 uses per day, see below
Knights Code 3 1st level Knight, Does not benefit from flanking bonus (still provides bonus), Never strikes at a flat footed opponent, Never deals Lethal damage to a helpless foe
Shield Specialization (Large) 3 3rd Level Character, +1 to Large Shield Use
Mounted Combat 4 2nd level Knight
Shield Block +1 4 2nd level Knight
Aura of Good 5 1st Level Paladin
Detect Evil 5 1st Level Paladin
Smite Evil x1 per day 5 1st Level Paladin
Lay on Hands 6 2nd Level Paladin
Divine Grace 6 2nd Level Paladin
Leadership 6 6th Level Character
Knight’s Challenge Notes
Fighting Challenge Swift action, target must have Int of 5 or higher, have a language of some sort, and have a CR greater than or equal to your character level minus 2. Gain a +1 morale bonus on Will saves and a +1 morale bonus on attack rolls and damage rolls against the target. If your chosen foe reduces you to 0 or fewer hit points, you lose two uses of your knight’s challenge ability for the day. The effect of a fighting challenge lasts for a number of rounds equal to 5 + your Charisma bonus (if any). You cannot switch foes if your original target is still active.

Skill Ranks Bonus
Decipher Script 4
Diplomacy 2 2 (synergy from Knowledge: Nobility)
Forgery 2
Gather Information 4
Handle Animal 5
Heal 3
Intimidate 3
Knowledge: History 4
Knowledge: Nobility & Royalty 5
Knowledge: Religion 5
Ride 5 2 (synergy bonus from Handle Animal)
Search 5
Spot 4

Possessions left for Tyra Notes
Light War Horse Name: Content Not Found: pacer
Military Saddle
Spear
Large Steel Shield
Manacles
Crap Sack

Items lost on Grayden’s body Notes
Masterwork Longsword Crafted by Content Not Found: odewyn-werner
Masterwork Full-Plate Armor Crafted by Content Not Found: odewyn-werner
Content Not Found: foe-biter Crafted by Content Not Found: odewyn-werner
Chain Shirt
Long Bow
35 Arrows

Other Possessions Notes
Dwarven Warhammer of Shattering Recieved from Content Not Found: sin-tal, casts Shatter once per day. Stolen by Content Not Found: ismar-nashatel. Grayden intended to reclaim it.

Languages Spoken - Golaidian, Kealeandish, Nad’Athan, Elven

Bio:

Grayden Valaran was born into a lower class family. Grayden’s father worked as a miner, his mother a maid to a local family. As a miner Grayden’s father lived away from home 3/4 of every year, returning only in the winter with the family’s badly needed annual income. 8 years after Grayden was born his father came across a group of dead adventurers that had died in a cave-in a very long time ago. Upon their corpses Grayden’s father found a number of magical items. On that day Grayden’s father took the items and left mining forever.

On his way home Grayden’s father sold the items and turned a great profit. Once home Grayden’s father used the money he had earned to find Grayden an apprenticeship with a local scribe. Grayden went to work transcribing tomes of information day-in and day-out. Over the years Grayden gained a love for reading and knowledge and many of the tomes he found in the library spoke of heroes and adventure which ignited a desire for adventure in Grayden.

At the age of 24 Grayden left home and joined in the siege of Keland in hopes of great adventure without saying goodbye to his family or his master. While at the siege Grayden first took in the concept of death and killing. When the battle began he was able to slay 3 men but was struck unconscious by an unknown assailant. When he came to Grayden saw that his army was routed and in retreat. While stumbling from the battlefield Grayden found the felled corpse of an enemy commander and took the masterwork equipment from the dead man.

Grayden returned home to Nadai only to find that everyone he had loved or respected had died from an unknown disease that had struck during the previous winter. Broken, alone and enraged at the Kingom of Keland and their allies the elves Grayden retired to a quiet life as a city guard.

3 years have passed and Grayden now finds himself embroiled in the plot of the runaway princess of Golir, Content Not Found: tyra-do-urden-tisid. After stumbling upon her true identity he has sworn to keep her secret at her command. He sees his responsibility to protect the heiress whether she wants it or not. His first step was to keep her from the people that had originally kidnapped her and planned to ransom her. Grayden was only familiar with one other place, Lisil. And so it was that they began their adventure.

The pair stopped briefly in Glir to resupply and while there became embroiled in a leagal dispute between escaped slaves of Nada’Ath descent and their slavers. A man by the name of Sin Tal was eventuall found innocent of the crime of thievery from his previous captor. His captor was soon found guilty of harboring slaves. The event was not without a loss of life however as the entirety of Sin Tal’s friends and countrymen were murdered so as to prevent testimony. Upon parting Sin Tal bequeathed the “stolen” item in question a magical dwarven warhammer to Grayden and Tyra.

Grayden and Tyra then finished their journey to Lisil. Once there they battled automatons that erupted from the market street. Grayden and Tyra made aquaintence with a student at the wizarding school, one Marna and soon there after Content Not Found: ismar-nashatel.

Grayden accompanied Tyra to the reclamation of a long buried dwarven prison at the request of Lord Yuri of Lisil. While there, they found a human prisoner that had somehow outlived a dragon. It came to light the entire dig was to find this man who claimed to rain fire from the skies. It was at this point that Grayden began to question Yuri’s motives. Knowing this prisoner was too powerful to release Grayden and Tyra (with the help of Ismar) collapsed the tunnel thus preventing Yuri’s goon Pata from gaining access to the prisoner, Nimil.

Shortly thereafter we learned via a communication to Golir that Yuri and Pata were in fact dangerous men. The knight Sor appeared and killed who he thought to be Pata. Grayden saw through the ruse Pata had created and pursued on Pacer to fell the evil-doer. While ultimately unsuccessful Grayden showed great skill in pursuing and wounding Pata and his mount.

Grayden then returned to Golir with Tyra and became a knight in the service of the queen. He was also approached by Sor about Paladin-hood.

Grayden began researching St. beril and left for a recovery mission in the Dark Woods. Within the woods Grayden and Tyra met up with Ismar, not knowing she was also bound to the tower. Even more suprising they befriended a group of Kelanders including Content Not Found: odewyn-werner, a man Grayden would come to respect and admire in the hours to come.

It was here, at the Tower of Serocas that the party was betrayed by Ismar who had in reality been allied with Yuri all along. Odewyn, Sir David and Grayden along with a two defected knights of Lisil, a Golirian mage and a demon named Taz held the tower against a large group of mages sent from Lisil. In the end Grayden and his associates could not hold the tower. They returned to Keland bloody and broken. While healing Grayden was forced to revisit many preconcieved notions in his life and took this time to come to grips with his racist and xenophobic preconceptions of elves. He even went so far as to befriend a young female elf who taught him some of the elven ways.

Grayden recovered and swore vengeance on Ismar and Yuri, vowing to regain the hammer he had stolen from him. He rode hard to Golir and was initiated into the Blades of St. Beril a holy order under the knight Sor. Grayden returned to Keland to once more assist princess Tyrina.

The pair ventured once more into the Dark Woods, this time joined by Elessa Johnson, Sir Davin Gotrind, and Sir Ulrich. They rendezvoused with Val, an elf Grayden had met briefly before within the Dark Woods. The group arrived too late and witnessed all of Val’s compatriots fall to an Ettin. Intent on wounding the alliance between Lisil and the Goblins the group pressed on and was at every turn betrayed by bad luck.

The adventure ended for Grayden at the attack on the Goblin camp. A magical fog was cresting the bank on which the team had originally descended into the goblin’s town. Dame Elessa Johnson, who had recently delivered her first born, was struggling to escape the fog’s touch. When she slipped Grayden did his best to attempt to retrieve her but the pair fell to the magic and afterwards finished off by goblins.

Grayden leaves behind his faithful steed Pacer and all his remaining belongins to Tyra in the hopes that they will be of some help in stopping the evil of Lisil.

This is a D&D 3.5 character

Sir Grayden Valaran (origin)

Morgan's Character Vault MorganWilliams